On the 11/18/2015, Halo has released a new update for Halo 5
called Battle of Shadow and Light and it is available for free the next time
you log in to the game.
The new update includes the following:
·
Added 48 new REQs,
including new armors, helmets, weapon skins, weapon and vehicle variants, a new
visor and assassination, and new emblems. See below for a breakdown of what’s
included.
·
Added Big Team Battle
playlist to Arena matchmaking
·
Added BTB (Big Team Battle)
Capture the Flag, Strongholds, and Slayer to matchmaking and custom games. The
mode details are as follows:
·
For all BTB game types, the
Motion Tracker is the same size as Warzone at 25m (larger than the Arena Motion
Tracker), and match length is 16 minutes.
o
BTB CTF – Score to win: 3
Captures
o
BTB Strongholds – Score to
win: 150 points
o
BTB Slayer – Score to win:
100 points
Added 4 new BTB maps, also available in both matchmaking and
custom games:
·
Basin by the 343
Multiplayer team
·
Deadlock by Nokyard & the
343 Multiplayer Team
·
Guillotine by The Psycho
Duck & the 343 Multiplayer Team
·
Recurve by The Fated Fire
& the 343 Multiplayer Team
·
Fixed an aiming issue that
could occur due to variance in controller hardware. Head here (Halo 5 Aiming
& Controllers) for more details.
·
Made a variety of tuning
tweaks to Warzone Assault, including the below. Head here (Warzone Assault
Tuning Changes) for more details.
·
Faster REQ leveling
·
Decreased base capture time
from 20 seconds to 16 seconds
·
Reduced starting grenade count
to 1
·
Disabled Friendly Fire in
SWAT
·
Increased respawn time from
1 second to 3 seconds in SWAT
·
Added the “deliver” nav
point for vehicle drivers who have a friendly flag carrier as a passenger.
·
Fixed an issue where
players were able to use the driver and gunner seats while holding the flag.
Now, the flag carrier can only sit in the passenger seat.
·
Improved
Post-Game-Carnage-Report consistency.
(ALMOST) ALL REQS
The following new REQs are included with the Battle of
Shadow and Light update – as a note, it may take some time for these REQs to
populate through the REQ System, as they’ll be rolling out over time.
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