Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Wednesday, May 11, 2016

Top 10 Upcoming Games in May 2016


Thursday, May 5, 2016

VIDEO: Here is One of The Top Kills in Battlefield 4

Hello guys, welcome to our blog.

I was searching across the internet for awesome gaming videos to share with you and came across this one. The video was produced by StoneMountain64 on youtube and he shows us one of the top kills in battlefield 4.


Let us know what you think, and if you other videos to share please list them below in the comments.

Saturday, November 21, 2015

Battlefield 4 gets new, free DLC two years after launch




EA DICE will release a new batch of multiplayer DLC for its competitive first-person shooter Battlefield 4 by the end of 2015, continuing support for the game more than two years after its initial launch.

The Battlefield 2 map Dragon Valley will return in Battlefield 4 after leading a community vote gauging interest in recreations of “classic Battlefield maps within the Battlefield 4 universe.”
The re-designed Dragon Valley 2015 will be featured in the free Legacy Operations DLC pack for the PlayStation 4, Xbox One, and PC versions of Battlefield 4. EA DICE notes that the map’s scale prevents a release on the Xbox 360 and PlayStation 3.

“We really wanted to push the envelope with Dragon Valley 2015, and that meant being able to make a bigger level, with a larger scale than anything currently in Battlefield 4,” the studio explains. “Because of that, we made the decision to focus on the more powerful platforms.

This doesn’t mean we’re no longer supporting players on Xbox 360 and PlayStation 3 with critical updates when needed, but we really wanted to try something big for Dragon Valley, and we think that when you play it, you’ll see the difference.”

Dragon Valley 2015 will feature destructible and rebuildable bridges that will change the flow of combat throughout every match. Players will have a variety of tactical options with regard to rapidly changing terrain and cover. The redesigned map has also been altered with steeper terrain and cloud layering, enabling aerial combat above cloud level.

The map will support multiple gameplay modes, including a Conquest setup that “has more flags than any other Battlefield 4 map in the game.” Dragon Valley 2015 additionally supports Rush mode for the first time since its Battlefield 2 launch.

Battlefield 4‘s free Legacy Operations DLC will launch alongside a planned Holiday Update later this year. A specific release date was not announced.

Thursday, November 19, 2015

VIDEO: Fallout 4 Review


A full game review on Fallout 4 taking about all the features, bugs and experiences in this game.





These Are The Best Fallout 4 Mods


Fallout 4 is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. In this game you can apply different mods that changes your gaming experience and the ability to customise it as well. 

Here are the best mods that you can use in Fallout 4



Wednesday, November 18, 2015

A Detailed DLC Pass Content In Star Wars Battlefront!

The Star Wars Battlefront website has been updated with new details about the post-launch content coming to the just-released sci-fi shooter through its DLC pass.


Players can expect four expansion packs, which will together deliver the following content:
  • Over 20 new items, including weapons, vehicles, and Star Cards for both Rebels and Imperials. 
  • 4 additional Heroes and Villains (these were not named).
  • 16 new multiplayer maps featuring "new locations."
  • 4 new game modes.
In addition, as was previously announced, everyone who buys the Battlefront DLC pass gets access to all of this content two weeks before everyone else. They also get an "exclusive" Shoot First emote.

The Battlefront DLC pass costs $50 on PS4, Xbox One, and PC. Assuming EA and DICE follow the same setup as the recent Battlefield games, the DLC packs are likely to cost $15 each.

The first of Battlefront's four expansion packs is set to launch in "early 2016."

Players don't have to spend any extra money to get more Battlefront content, however, as the Force Awakens-inspired Battle of Jakku DLC arrives in December. People who pre-ordered Battlefront will receive access to this content on December 1, while everyone else gets it December 8.
Battlefront launched today, November 17. GameSpot's review scored it a 7/10.

"Star Wars Battlefront brings grand spectacle to the iconic sci-fi universe, but the overall experience wears thin with time," critic Mike Mahardy wrote.

Saturday, October 10, 2015

Here's what's inside the world's first water-cooled gaming laptop - Asus GX700 deep-dive


Asus' GX700 gaming laptop sure turned a lot of heads when it was introduced at the IFA trade show, but the reason wasn't the hardware—or at least, it wasn't the type of hardware that people usually fawn over.

Sure, the GX700 has an overclockable, quad-core Skylake Core i7-6820HK CPU, Nvidia’s bad-ass GeForce GTX 980, a buttery-smooth G-Sync panel, and up to 64GB of DDR4 RAM, but the real story on this laptop is the water-cooling.

Yes, a water-cooled laptop. We’ve known about the water-cooling existence since the laptop's first unveiling, but Asus is starting to finally spill some details on how it works.



The water-cooling dock contains two 90mm radiators, fans, a pump and reservoir. 

How it works

If you’ve seen pictures of the GX700's bulbous rear-end, you know the water-cooling's not exactly portable. Asus knows this, of course, so the water-cooling can come undocked. The question is how did the company pull it off?

The dock itself contains all of the liquid-cooling components. There are two 90mm radiators and fans under the vents, along with a pump and reservoir. The liquid-cooling dock connects to the laptop using a pair of quick-disconnects. You can see them in the image below.



Here’s a close up of the power and liquid inlets on the GX700.

To mate the laptop, you slide it onto several guidance pegs and then push it down, where it locks in place. Asus said it spent extra engineering resources to make sure you can’t screw it up, and the company doesn’t expect people to be able to.

The dock insludes the nozzles and more pegs to ensure proper alignment with the laptop.

Once once you’ve locked the laptop in place, the quick release nozzles open up and the liquid flows into the laptop. One question I have is how well those quick release nozzles seal. I’ve used them on custom water cooling loops in the past and there’s usually a drip or two leaking out after they're disconnected. On the GX700 I decided to see if I could reproduce that by doing removing and inserting the GX700 from the dock 10 to 15 times. Even after that many attempts, I couldn’t get one single drip to spill.



The GX700 is, of course, a Republic of Gamer laptop.

Still, Asus does anticipate possible maintenance at some point: Even without the liquid dripping out on occasion, water goes away over time. Asus officials said the laptop will be able to alert you if the reservoir gets too low.

When it does get low—and this will chaffe customers—service is not something it wants customers to perform. Instead, the dock will have to sent back to the company for servicing. That’s a bummer, but fortunately the laptop still works perfectly fine without the dock.

Inside the GX700

The GX700 relies on a pair of conventional heat pipes for cooling inside the laptop itself. It’s easy to confuse a heat pipe with a conventional water-cooling system, but they’re not the same, and the water from the dock doesn’t actually flow through the system inside the GX700. If Asus did that, the cooling on the laptop wouldn’t be effective when not docked.

So Asus used a hybrid system that features dual heat pipes for the GPU and CPU and some kind of proprietary thermal interface that helps the water cooling system suck as much heat out of the heat pipes as possible when you're docked. Here’s a look inside the GX700 that helps you understand that the water doesn’t actually mix with the heat pipe. This shot also gives you an idea of how the radiators are arrayed in the dock.

The cooler in the GX700 is actually a hybrid system using heat pipes and water cooling. 
Will a hybrid system like this work? Asus seems to think so. With the laptop docked, the company says you can achieve a 20 percent overclock on the GPU as well as healthy overclocks out of the CPU, as both are water-cooled.

Here’s the reservoir for the dock, which Asus said will eventually need maintenance. 

What we still don’t know about the GX700 is the price or availability. It’s expected to hit the streets in time for the Christmas shopping season but the price? Expect it to be pretty penny. This kind of system appeals to a small, select crowd of gamers who want to be cooler than everyone else—and with the GX700, they can actually be water-cooler than everyone else. (Sigh--Ed.)

A Surrender Option Might Be Presented In Dota 2



Dota 2 has a lot of great qualities. The lack of a surrender option isn't one of them. 

Rival MOBA League of Legends lets teams surrender after 20 minutes, roughly the halfway point for matches. Valve hasn't shown any desire to incorporate a similar feature into Dota 2. Director Erik Johnson explained the decision in an interview a couple years back (via Reddit):
One of the things we never want to lose is the amazing comeback, like the game we just played - both sides probably would have surrendered in that game at certain points. That would have been a robbery of fun.


This is a compelling arguments. Any MOBA veteran has seen their share of comebacks and knows they feel incredible. There's nothing better than hanging onto a game by your fingernails and then clawing your way to a victory. Even when you're on the losing end of these types of matches, you have to appreciate the roller coaster of emotions. 

Let's be real, though: some bad games start bad and end bad. Dota 2 and other MOBAs reward players that are doing well with experience points and gold, allowing them to out-level and out-gear their competition. In addition to playing better, the winning team becomes objectively stronger than the losers. The odds are stacked in their favor. This is especially true in Dota 2, where players lose money from dying.  

Yes, a group of skilled players can overcome these long odds by working together and not losing their cool. However, you can't count on having teammates like that. Some players don't have the knowledge or talent to turn a game around. Others will quit as soon as the game sours. Even the players that do stay around until the end might decide to just berate their teammates or feed kills to the enemies. Then there are the people who genuinely disconnect or remember they've got class in 20 minutes. With teammates like this, you're not going to mount some kind of miraculous comeback. 

In short, some matches are hopeless. Dota 2, however, makes you stay until the end out of principle. The lack of a surrender option means you have to endure an extra 20 minutes or so of the enemy team smashing through your defenses, swatting away your counterattacks and eventually leveling your base. If you're unlucky, your opponents will be the sort who hang out in your base and wait for you to come out of your spawn point so they can score some easy kills. 

There's no one in this situation that wouldn't benefit from a surrender option. The losing team would be able to concede and save themselves some aggravation. The winners still get the satisfaction of a win without the tedium of mopping up opponents that can't muster competition. Everyone saves time. 

Comebacks are a satisfying part of any MOBA but they still exist in games that let you surrender. Will players potentially bow out of games they could've turned around? Sure. But they'll definitely escape games that they had no chance of winning. The reason that comebacks are such satisfying games is that they're balanced. Each team has a shot at a win and knows that the match could hinge on the very next play. A surrender option lets players leave the hopeless matches behind and potentially find one of those legendary bouts decided in the last five minutes. What's so bad about that?

Main Source: cinemablend.com

Thursday, October 8, 2015

eSports made a Curious Comeback This Week for Dota 2 Hero Alchemist

This past weekend saw Dota 2 descend on New York City’s Madison Square Garden theatre for the eSports tournament ESL One. One thing that surprised a lot of Dota 2 fans was the return of Alchemist, a hero who hasn’t had a huge impact on the game’s pro scene for a while now.

Alchemist is a melee fighter in Dota 2 who was recently buffed in a curious way. The humongous 6.84 patch that was released back in April gave him a unique and very powerful method of using one specific item in the game known as “Aghanim’s Scepter.” Normally, the way Aghanim’s Scepter is it supercharges their abilities. It’s the same effect when Alchemist has and uses the scepter, the only difference that was introduced in 6.84 is that he can cast it on his allies as well as himself.
Alchemist is one of the best heroes in Dota 2 when it comes to farming gold, meaning he can accumulate a lot of currency in a (relatively) short amount of time if he wants to and then use it to buy himself bigger and better in-game items and equipment. The idea post-6.84, then, was that Alchemist players could potentially outfit their entire team with crazy aghanim’s buffs.



Or at the very least since Aghanim’s is relatively expensive (4200 gold), Alchemist could strategically apply it to his teammates that he knows would use it most effectively.

You can see how Team Secret used this exact technique to their benefit in one of their games against CDEC this week at Madison Square Garden, as captured in this highlight video by the YouTuber NoobFromUA:


The specific highlight comes very late in the game, when team Secret is chasing after a single hero named bristleback who looks sort of like an angry, anthropomorphised porcupine:


Notice how the commentators shout excitedly that the kill is proof of “the late game potential of the Reaper’s Scythe with the Aghanim’s upgrade.” The Scythe is a powerful stun move used by an undead hero named Necrophos that adds 30 seconds to an enemy’s death timer if they’re killed with it. Already a pretty killer move, right? But when it’s upgraded with Aghanim’s Scepter, it becomes bonkers: An opponent who’s killed by a Scythe can’t buy themselves back into the game, which makes the supercharged special ability absolutely devastating late in a game when everyone’s death timers are already super long and being a man down can make the difference between victory and defeat.

The tl;dr version of this that I had my Dota 2-playing friends explain to me in painstaking detail is: Alchemist’s upgrade for Necrophos let him take an opponent out of the fight for a whole two minutes late into the game, a play that the commentators described as basically sealing the deal for Team Secret’s victory.

It’s not like a single pro game or individual hero pick is going to change the course of the entire pro Dota 2 meta, so I’m not sure how much of an impact Alchemist will end up having. The other major game from this past weekend that featured Alchemist didn’t go as well for Invictus Gaming, the team doing the picking, as it did for Team Secret. 

They ended up losing the match to Vega Squadron, who emerged as the tournament’s champions at the end of the weekend. And there’s always the possibility that Dota’s next game-changing update, which is expected to come out soon, could end up knocking Alchemist down a few pegs before he ever has a chance to become a top-tier character — if he’s even capable of such a think in the first place.

Giving a MOBA hero an ability to essentially donate an ultra-powerful item to even one of his allies strikes me as a ludicrous thing to do, but I’m looking at this from the perspective of playing a whole lot more of League of Legends and Heroes of the Storm than I have Dota 2. Adding to an enemy’s death timer would also seem like an insane thing to introduce to League or HOTS as well, I’m sure. So if you’re a seasoned Dota 2 player and eSports fan, I’d love to hear your thoughts on what Alchemist’s performance this past weekend could mean.

Main Source: kotaku.com.au

NEW UPDATE: Call of Duty Advanced Warfare Zombies mode! Crazy

CALL of Duty news this week includes Advanced Warfare's latest update that brings changes to Zombies mode and some rather unusual new content for fans.



Advanced Warfare is getting a new patch that will help bring fixes for a range of COD game features, including the popular undead spinoff.

Exo Zombies Updates revealed by developers Sledgehammer Games (fixes):

Weapon upgrade cost shown wasn't being subtracted correction in Double Feature mode on the Descent Exo-Zombies map.
The music when attempting the Easter Egg on the Descent Exo-Zombies map was not present.
Map exploits where players could remain in place and not be attacked by zombies on the Descent Exo-Zombies map.

Other game modes, map exploits and scoresheet updates have also been added and can be found here for Xbox One, PS4 and PC.


Fans on last-gen consoles will have to wait longer for their own platform fixes.

Today also saw the release of the new M1911 & MP40 weapons in Supply Drops and Advanced Supply Drop on Xbox One.

Coming later to PS4 and PC, Sledgehammer decided to go back to the roots of the Call of Duty series to introduce the new secondary pistol as well as the returning SMG.


Advanced Warfare fans should also be on the lookout for the new Legendary gear that has been added to the game, including five new sets.

Want to look like you're fresh out of a shark tank? The Combat Diver has you covered, you can also check out the Bomber, Bank Heist and Pilot gear that has been included with a steampunk inspired 'Proton' suit.

Sledgehammer say they're committed to providing fans with new content like this well into the future but have drawn the line at providing it for the PS3 and Xbox 360.

Explaining why it isn't possible to continue supporting the last-gen devices, studio head Michael Condrey explained: "We have hit a hard memory limit on last generation consoles. This memory limit prevents us from adding more weapons to those platforms.

"We don’t like it any more than you, because we care about Advanced Warfare players on all platforms, but it's a limitation that is outside of our control.

"People far smarter than I spend a lot of energy trying to solve this hard development limit, and we simply can’t deliver new content at the rate we’re currently producing it for next generation devices (Xbox One, PlayStation 4, and PC)."

Main Source: Express.co.uk 

Friday, June 12, 2015

BATTLEFIELD 4 (PS4) A Guide To Ranking Fast (Video)

If you are looking to rank up fast, this video will give you great tips on how to rank up fast in Battlefield 4.



Sunday, June 7, 2015

10 Upcoming Video Games That Could Score 10/10

Source: Konami

When a video game finds itself branded with the coveted 10/10 score, the likes of which are rarely glimpsed, the reviewer in question is essentially saying:
“This is an amazing video game. It is as close to perfection as it is possible for a video game to come. This video game offers up everything that is great about the medium of video games – and then some. You, and everyone you know should play it immediately.”

Or something like that.

Video games, after all, rarely manage to reach the heights of a 10/10 review (or 5 out of 5, depending on your preferred publication). A video game has to be something special to find itself on the tail end of a 10/10 – it has to push boundaries and offer up a progressive take on its genre, whilst feeling natural and comfortable to play at the same time. It’s a tough thing to get right, but – generally speaking – you know a 10/10 when you play one.

Each year, just a handful of games are met with 10/10 reviews. Looking ahead at the eclectic set of video games set for release across the span of 2015 (and some thereafter), here are 10 titles that just might have what it takes to nab that elusive “perfect” score…

10. Batman: Arkham Knight

 
Source: Rocksteady Studios

Release Date: June 23 2015

It would be an understatement of sorts to merely state that the Batman Arkham games have been “successful.” These titles have emerged as behemoths of the industry, garnering overwhelmingly popular critical reviews and great commercial success. Is there any reason to doubt that the fourth instalment, Arkham Knight, will be any different?

Set a year after the events of Arkham City, Arkham Knight will see Batman going up against the Scarecrow as the latter attempts to unite the Caped Crusader’s worst enemies in a bid to end him once and for all – including a new and terrifying foe.

And guess what? This time players will be able to drive the freakin’ Batmobile, which is as good a reason as any to assume this game will garner 10/10 reviews (also: there are apparently no loading times, either, which is frankly genius).

The hype surrounding Arkham Knight is kind of immense, of course, and from what has been unveiled so far, things are looking incredibly positive. There’s no reason why Arkham Knight won’t be the best Arkham game ever, after all – especially since the environment is five times bigger than that of the open-air Arkham City prison. What a playground!

 9. The Witness

 
Source: Thekla Inc.

Release Date: TBA 2015

Braid turned out to be one of the most popular indie games ever made – a throughly original and ultimately shocking little title that packed tons of creativity and replay value into a seemingly “simple” platform package. With its cute graphics and time travel gimmick, it was something of a sensation upon release and garnered great critical reviews.

So it’s not hard to believe that The Witness, designer Jonathan Blow’s long-awaited follow-up, will emerge just as victorious as Braid once did, come release day.

According to the press release, The Witness is “a puzzle adventure game, experienced in the first-person view. The player, as an unnamed character, finds himself on an island with numerous structures and natural formations,” which sets the stage for a mysterious quest built with secret mechanics that its developer is desperate to keep under wraps.

From what has been glimpsed thus far, though, the game itself looks gorgeous; there’s a good chance that Blow could have a second masterpiece on his hands with this one.

 8. Until Dawn

 
Source: Supermassive Games

Release Date: August 25 2015

It’s rare that a survival horror game will ever live up to hype and expectations, but Until Dawn – the upcoming title from developer Supermassive Games – could do just that.

Though the plot – which has six friends spending a night in a log cabin whilst being hunted by a serial killer – is super familiar, Until Dawn isn’t your run of the mill horror title.

According to the developer, this game is wholly unique on account of its innovative narrative approach. That’s to say, each 9 hour play-through utilises a special in-game system called the “Butterfly Effect” in which “any choice of action by the player may cause major unforeseen consequences later on.”

Which means that everybody’s experience of Until Dawn will be totally different. Not to mention that the graphics are stunning, and the voice acting is of the professional kind. Seriously: this game stars actress Hayden Panettiere and everything! Here’s hoping that it manages to grant players an unforgettable experience with ultimate replay value, then.

7. Inside

Source: Playdead

Release Date: TBA 2015

Remember Limbo? It was that amazing little game from Danish indie developer Playdead that everybody was talking about for months on end back in 2010, thanks to its intricate level design, creepy atmosphere and finely detailed world.

Well, now Playdead are back with their follow-up to Limbo. The game is called Inside, and from what has been made available to see thus far (by way of an E3 teaser trailer), it looks absolutely fantastic. It almost appears to be a spiritual sequel to Limbo, with the dim visuals and platform gameplay, but there’s a sense of progression and maturity – not to mention that it looks to have been made even darker in tone. Who’d have thought?

Major details are light, but there’s no reason why this won’t turn out to be an indie masterpiece. Expect 10/10 reviews across the board come release day, then.

6. Rise Of The Tomb Raider

Source: Crystal Dynamics

Release Date: Q4 2015

After a series of disappointing titles, the Tomb Raider franchise finally rebooted itself back to its former glory with a gritty origin story that revealed there was life in the old series yet.

That’s to say, 2013’s Tomb Raider – developed by Crystal Dynamics – was met with fantastic reviews all round, most of which praised the pacing and atmosphere of the game. Rise of the Tomb Raider, then, picks up years later in Siberia, with the titular heroine on a mission to prove she’s not insane.

Rise of the Tomb Raider purports to improve on the original chapter in every way, and there’s no reason to believe that it won’t succeed. Interestingly, the game will feature a crafting system, which will give players the opportunity to scavenge and combine materials from plants and animals – there’s very much an emphasis on “survival” with this one.

Fingers crossed that this turns out to be the first Tomb Raider game since the original and its sequel, Tomb Raider II, to find itself met with scores of 10/10.

5. Metal Gear Solid V: The Phantom Pain

 
Source: Konami


Release Date: September 1 2015

Metal Gear Solid V: Ground Zeroes proved to be something of a disappointing experience – more like an extended demo than a full-on game. But taken as an appetiser for the main course that is the upcoming Phantom Pain, and all could very well be forgiven.

After all, The Phantom Pain looks insanely good on every level; a vast and sprawling epic of a game that appears to be taking what is great about the MGS franchise and making it even greater – not to mention the added addition of free-roaming gameplay, a first for the series, coupled with combat sequences and a home base.

There has been a lot of controversy and tons of production problems associated with the release of Phantom Pain, of course (talks of creative struggles within Konami), but given what has been glimpsed thus far, and the integrity of the entire MGS franchise to date, there is hope for this game; hope that it will secure itself as one of the Playstation 4’s best releases ever, and as an easy candidate for a huge explosion of 10/10 scores.

4. Mario Maker

Source: Nintendo

 

Release Date: September 2015

Nintendo fans have been waiting for something like Mario Maker for a long, long time – to the point where its very unveiling almost feels like a joke or an April Fool’s trick.

Essentially, the game is poised as something akin to Super Mario Level Designer; the game literally allows players to build platform levels using an intricate toolbox built from all the classic Mario enemies, power-ups and pipes – complete with the option to render it using either 8-bit or modern 3D graphics. The idea is that players can create their own Mario levels, separate them into worlds, and pass them around between friends.

To repeat that one more time: YOU CAN LITERALLY MAKE A MARIO GAME.
This is a dream come true for all the Nintendo lovers who have spent countless hours wondering if they have what it takes to design their own Mario game.

From what looks to be its easy-to-use design, beautiful graphics, ability to share with friends, and creative potential, there is arguably no game more inherently exciting on the horizon than this one. Just through existing, it automatically earns a preliminary 10/10 score.

3. Assassin’s Creed Syndicate

Source: UbiSoft

 

Release Date: October 23 2015

There have been great Assassin’s Creed games and there have been not so great Assassin’s Creed games; whilst many instalments in this sprawling franchise have felt immersive and carefully made, other chapters have felt half-assed and rushed.

Assassin’s Creed Syndicate, two years in the making, appears to fall into that of the former camp – a return to form for a franchise known to occasionally phone it in.
Set in Victorian London during the Industrial Revolution, Syndicate finally offers players the chance to scale the rooftops in one of the environments that fans of Assassin’s Creed have been pining for every since people starting saying, “Hey, where would be a cool place to set an Assassin’s Creed game?” Going by the footage glimpsed thus far, the developers have taken a lot of time and energy to ensure that London has been properly rendered.

It looks to be the most promising Creed title in a long time. Yes, like other instalments in the series, Syndicate will make use of famous historical persons of its timeframe, so Charles Dickens and Charles Darwin will both appear here, apparently. But really the main reason everybody wants to play this game is to climb Big Ben, isn’t it? Don’t fret: you can.

2. Halo 5: Guardians

Source: 343 Industries

 

Release Date: October 27 2015

Halo 4 was a solid game, but in retrospect it wasn’t a particularly memorable chapter in the Halo franchise. It did everything that a good Halo game should, of course, but it lacked that oomph factor. You don’t remember Halo 4 in the way you remember Halo or Halo 2 or Halo 3, even. Halo 5, on the other hand… well, the oomph factor looks to be firmly in place.

In other words, Halo 5 is switching things up with a twisty and exciting plot, which shifts the focus from Master Chief slightly and positions the player as a different Spartan named Locke, who’s tasked with seeking out the iconic hero as the galaxy explodes around him. Little else is known of the story right now, but it already has fans of the series salivating.

Halo 5 is also the first Halo game to appear on the Xbox One, so you better believe that 343 Industries have pushed the boat out with regards to every aspect – graphically, narratively, and in terms of its gameplay, weapons, enemies and script, Halo 5 has the potential to be the most impressive chapter in the sci-fi saga yet. 10/10? Very likely.

1. Uncharted 4: A Thief’s End

 
Source: Naughty Dog

Release Date: Q1/Q2 2016

Uncharted 4: A Thief’s End is the longest way off of all the games mentioned here, but it also might be the one title of the entire bunch most likely to find itself branded with an endless stream of 10/10 scores upon release date. Why, you wonder?

Well, firstly, it’s an Uncharted game, and all three Uncharted games thus far have either been masterpieces or close to masterpieces. Secondly, this is the first Uncharted game on the latest generation of consoles – can you imagine the possibilities? Thirdly, Naughty Dog are one of the great game developers of this here modern era (The Last of Us, anyone?)

The plot, set three years after the events of the previous game, find hero Nathan Drake settled into a normal existence. Out of nowhere, Nathan’s long lost brother appears and pulls him into a conspiracy, which – according to developer Naughty Dog – will be “his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.”
It seems rude to suggest that this is going to receive anything less than a 10/10 game.


Let us know if you know any other coming games in the comments!

Source: http://whatculture.com


Friday, May 22, 2015

Call Of Duty Black Ops 3 - Where Will Technology Lead Us To?


Call of Duty is one of the best action games ever, and we all love the adrenaline rush that you get while you are playing the game. But now there is a much better game with more fun, thrill and action in the new Call of Duty Black Ops 3.

This version of COD Black Ops 3 talks and predicts and the dark nasty future we might have if we kept pushing with technology to the limits without considering the consequences, this is what makes it special. The game doesn't highlight the new weapons humans will be inventing in the future but instead it highlights what war and technology can do to soldiers them selves by turning them into weapons and giving them the ability to do things that no one could have done before if the human body and technology have been combined together.

Several trailers have been released, it first started with a couple of short teasers.

The Call of Duty Black Ops 3 teasers talks about what is going to happen in the next 50 years and where will technological advancements will leads us to in the future.







A new trailer have been released earlier shows what type of game you will be playing, this video has been released about the same time they released the initial version or the preordered version of Call of Duty Black Ops 3.

The game play gives us a great example of how cool the game will be, you will be playing with different kind of challenges, weapons robots and a whole new action. The game is full of surprises and excitement.

This Call of Duty Black Ops 3 trailer, ends with a new edition of Zombies game that will be included in this release, just like the old version of Black Ops 2. We will be updating you with any new trailers about this edition of the game later.



This version of Call of Duty Black Ops 3 is now available on Xbox One, Playstation 4, and PC. You can Preorder the new game now from their official website or from any location game store in your area.

Saturday, May 16, 2015

Survival Guide in Battlefield 4

Battlefield 4 online is intense. It’s overwhelming. And it may be a bit too much if you’ve rarely or never played one of the previous Battlefield titles.
It’s not only a lot to take in. You’ll also meet other players with more than ten years of Battlefield experience.

The result of all this might be your character dying a whole lot. And you’ll become frustrated, wondering whether the game’s even worth the money.
I don’t have an answer to the latter concern. But your frustrations? I can do something about those. ‘Cause here’s my guide to dying less in Battlefield 4 multiplayer.

Understand It

One of the most important qualities for you to possess if you want to live longer in Battlefield 4 is game comprehension.
This is a big concept. It contains quite a lot of material.
In this guide, I’ll be focusing on three things:
  1. Knowledge of the different game modes.
  2. Map knowledge.
  3. Situational awareness.

Game Modes

Screenshot from the BF4 obliteration game mode
You should know how the different game modes work. ‘Cause when you know the point of RushDomination, and all the other modes, you can focus on your opponents’ actions with more ease.
Here’s what I mean:
Take a mode like Rush. One team is attacking and destroying the M-COM stations. The other team’s assignment is defending them.
Many will play the objective, with the possible exception of wannabe top shot snipers who are only looking for easy kills, or players that primarily play to show off their aviation skills.
But that’s not the point.
Here’s the point: when you know how the different modes work, you’ll also know how most players are going to behave.
Let’s return to Rush. In it, most attackers will storm towards the M-COM stations. Most defenders will always circle the same stations.

Learn the Patterns

The more you play, the more you’ll see patterns arising – in all game modes, on every map.
  • A lot of players will choose the same routes, time and time again.
  • Recons will place themselves in the same areas, time and time again.
  • Defenders of an M-COM station will take the same positions match after match.
There will of course be variations. But a lot of things repeat themselves in Battlefield online.
Learn these patterns. The more thoroughly you’re aware of your opponents’ repetitive actions, the better you can plan your own – and with it, increase your chances of survival.

Map Knowledge

Image of BF4 multiplayer map
The better you know the Battlefield 4 maps, the greater the chance you’re giving your character to survive for longer.
Good map knowledge includes, among other things, this:

Home Bases

You should know where your team’s and your opponents’ bases are situated.

Object Placements

You should know where the M-COM stations and control points are located.

Vehicle Spawns

Some vehicles will show up in different places, at different times, during a match. Learn where these places are.

Routes

Knowing as many different routes on a map as possible allows you to plan your movements better. And best of all, you’ll know where you can run off to at any given time, if things get just a little too hot for you.

High Traffic Routes

Some routes are used more often than others – by both friendlies and hostiles. The chance of meeting strong opposition is bigger here. Learn to recognize these routes.

Shortcuts

There are a lot of shortcuts in the Battlefield maps. If you’re fast, you can use these to reach a target before everyone else does.

Detours

Detours are often, well, longer routes to a target. Don’t be scared of using them.
Yeah, it’ll take you longer to get there. But the chance of you surprising your opponents with a flanking attack or an attack from behind is much bigger.
And so are your chances of survival.

Sniper Spots

Image of BF4 recon
Many recon players are predictable. They quickly identify their favorite positions. And they use them. A lot.
The more your know about where the usual sniper nests are situated, the safer you’ll be.  (Tip: many snipers prefer spending their time high above ground).

Hideouts

A lot of times, the smartest thing you can do is hide. As such, you should know as many good hideouts as possible. These can be anything from bushes to buildings.

Situational Awareness

Predicting what your opponents are going to do requires neither a clairvoyant nor an astrologist. But it does require you to have situational awareness.
– A what now?
OK, let’s put it differently. You use what you see and hear in the game to predict what the other players will do next.
That’s situational awareness.
The more you use it, and the better you are at interpreting what you’re experiencing, the longer you’ll live. And even more hostiles will die at your hands.
Situational awareness is a skill that needs to be learnt. And it develops over time.
Here are some tips on how to reinforce it:
  • Battlefield 4 online contains a range of audible clues. Footsteps, the sound of incoming grenades, engines, shots, and so on, are often easy to hear.
  • Not only will you hear the sound. You can also pinpoint where the sound’s coming from, thanks to surround sound. That’s why it might be a good idea to put some headphones or a gaming headset to use.
  • When you or a teammate spots enemies, these are marked on your HUD, and on the mini map.
  • When someone spots dangerous stuff, like snipers or tanks, you’ll hear it. And not only will you be told of someone spotting a danger – you’ll often be told where on the map the danger is.
  • Skulls on the HUD won’t only tell you that one or more buddies have died. They’ll also tell you where they just fell.
  • The minimap contains a ton of information about what’s going on in the match. Learn to throw quick glances at the map (just don’t stare at it for too long at a time) at short intervals.
  • When something happens to an objective – like the enemy being about to capture it – its icon will warn you.
When you learn how to interpret these, and all the other clues the game gives you (and for free, too…), you’re well on your way to full game comprehension.
When you start planning and acting based on what you see and hear in addition to all this, you’ll find you not only live longer, but also win more matches.

Less Sprinting, More Walking

Running vs. walking in BF4
This isn’t the Olympics, guys. It’s not about running the fastest or furthest. Walk more than you run.
There are several reasons for me saying this:
  1. When you walk more than you run, you’ll pick up on more of what’s going on around your character.
  2. The time it takes from you stopping moving your character ‘til it can start firing its weapon is a little bit shorter when you’re walking instead of running.
If you’re like me, you’ve experienced – time and time again – running straight into the muzzle of a hostile rifle barrel. And before you had the time to raise your own weapon, your character was dying on the ground.
When you walk more, these situations will occur less often. I guarantee it.

Reload in Safety

Soldier reloading
You might’ve heard or read somewhere that you should reload as soon as you’ve killed a hostile.
There’s a lot of sense to this suggestion. It’s obviously not good for your character’s health to run out of bullets in the middle of a gun fight.
But those who promote this argument forget to mention a couple of important things:
  1. Yes, reload often. But make sure you get to safety before doing so. A reload in the open is like placing a sign on your character that says “Attention! Easy Target Here – Reload in Progress!
  2. Make sure the character you just took out doesn’t have any friends lurking about, before you reload. Finding yourself in the middle of the reloading animation as the dead opponent’s entourage shows up, simply isn’t good.

Avoid Open Areas

Image of engineer soldier running
The Battlefield 4 maps comprise of a lot of open areas. Avoid them like the plague.
Letting your character run around in the middle of street or in the wide open? Then you’ll quickly become the opposing team’s snipers, chopper pilots, tank drivers, and ground forces’ favorite.
So, what can you do to avoid becoming the hostiles’ favorite pet? Well, I’m getting to that now:

Move From Cover to Cover

Soldier taking cover
Battlefield 4 online has a wealth of cover to choose from. Some is permanent, some temporary.
No matter what the cover is, try playing so that you’ve always got cover between you and your opponents. Plan your movements.
  1. Move to cover.
  2. Scan the area and find the next cover.
  3. Move there.
Repeat this procedure like the never-ending story.
Planning to move over a bigger part of a map? Pick a route that gives you as much cover as possible between you and the hostiles.

Practice Piloting in the Test Range

Engineer running towards chopper
Helicopters and jet fighters are hard to master to start with. Both the flying itself and weapon handling require skills.
When you – in addition to this – need to deal with the other team’s flying aces as well as other dangers, keeping both men and machines airborne tends to become a highly complicated affair.
That’s why you shouldn’t use multiplayer matches as your first training arena for becoming a better chopper or jet pilot.
In Battlefield 4, you’ll find a test range that you can use to improve your aviation skills. Practice there instead.

Video: Test Range – First Overview

Run the Other Way

More often than not, you’ll end up in an opponent’s sights.  He might be able to hit your character with two or three bullets.
In these situations, you’ve got the lower hand, so to speak.
Your opponent may only need to hit with an additional one or two bullets to make his kill. You, on the other hand, will have to get in at least four or five hits.
You don’t have to be a math whiz to know that the hostile is most likely to win this little stand-off.
The way I see it, you’ve got three choices:
  1. You can try returning fire.
  2. You can turn around and try to run. If you succeed, try finding an alternate route and attack the hostile from his side or back.
  3. You can try escaping, and not bother with the hostile at all.
My experience is that the chance of survival is best with options 2 and 3. Making an attempt at returning fire in these situations will many times end with the enemy’s victory.

Learn How to Aim Well – Here’s How

Two soldiers face to face
If you want to do better than mediocre in Battlefield 4 multiplayer, you’ll need to aim well. The game is merciless against players that have a bad aim.
Where you aim makes a difference, too. Headshots do a lot more damage than hits to the rest of a character’s body.
In addition to this, you’ll need to take recoil, muzzle climb, bullet drop, and travel time into consideration.
You wanna be a Battlefield 4 Top Shot?
Here’s what you should be able to do:
  • You should always aim at the hostile’s head.
  • You should be able to control the recoil and the muzzle climb.
  • You need to master correct aim point placement in relation to target distance.
– Well, that’s just fine and dandy. And how will I learn these things?, you may ask.
Thanks for asking :)
I’ve made a separate guide for aiming and accuracy. You’ll find it here.

Approach Carefully

Be careful when approaching a flag or an M-COM station. Expect that one or more opponents are waiting for you.
Here are some things to keep in mind:
  • If you’re driving a car or a motorcycle enroute to the target, ditch your ride a while before you get there so that the engine sound doesn’t give you away.
  • Don’t pick the obvious routes to your target. Use a detour, just to surprise the welcome committee.
  • Don’t run straight to the flag or M-COM station immediately. Try getting an overview of the area surrounding the target first. Take out any bad guys before moving towards the target.

Smoke Saves Lives

Are you about to attack an objective? Equip your soldier with smoke grenades. A smokescreen might be just the thing you need to capture a flag or destroy an M-COM station, and still live to tell the tale.

ZigZag Saves Lives

Are you getting shot at? Zigzagging can save your life. Whether you’re walking, running, flying, or driving – as soon as you get shot at, start zigzagging.
And don’t just do it a little bit. You’ll need to exaggerate here. Use big movements.
You’re in for a surprise as to how well this technique works.
Why does it work?
Well, if someone wants to seriously injure or kill your character, they’ll need to hit with a high degree of accuracy. And zigzagging makes this considerably more difficult for them.

Spotting Saves Lives

Soldier spotting an unfriendly
Try spotting your target before shooting, if you can.
Should you miss, you may still get a new chance if your target makes a run for it. Because you spotted, and thus marked the character, you’ll be able to see where he or she is headed, at least for a few seconds.
This way you might be tipped off if the target attempts a flanking attack or an attack from behind.

Avoid Full Frontals

Soldier facing two bad guys
Don’t attack your opponents face to face. When you discover one of the bad guys, try doing this instead:
  1. Notice where the hostile is.
  2. Pick a detour over attacking full frontal.
  3. Surprise, and win, with an attack from the sides, or from behind.

Be Sure

Soldier running out of the door
Be sure, to the degree it’s possible, that you’re able to kill the character you’ve got in your sights. As soon as you pull the trigger, you give away your position. And using silencers doesn’t always help.
So try being a disciplined shooter, who’s 95% sure that the opponent’s character will die when you open fire.
‘Cause if you miss, the situation could quickly turn. And not in your favor.
Here are some examples of situations where it might be smart to let the trigger finger rest:
  • The opponent’s headed into a building.
  • He’s about to turn a corner.
  • The character’s far away.
  • He’s got two, three, four, or more buddies nearby.

Keep Your Friends Close

Group of soldiers defending a flag
Be careful with playing solo. You’ll usually do better if you stay close to your team or squad mates.
Far too often, you’ll face multiple hostiles. These situations usually turn out very, very bad for you and your character if you’re alone. You simply won’t be able to take out all the hostiles before they have time to kill off your character.
These meetings are considerably more pleasant to deal with when you move in a pack, along with other players.
Extra points are another benefit of sticking with your squad. You’ll get extra points for healing, reviving, and supplying your squad mates.

Thoughtful Spawning

You can spawn on your squad mates. Does that mean you should do it all the time?
No. No, it does not.
Quite often, other members of your squad may find themselves in somewhat of a pickle – like being showered with hostile bullets and being seconds from death.
Do you think it’s ideal to spawn on him or her?
Take out a star sticker and put it in your book, if you answered a loud and resounding, “No”.
It’s possible to browse each spawn opportunity before you actually spawn. And you can, to some degree, judge how safe each spawn point is, thanks to the in-game camera feeds.
Do this as often as you can. Use a couple of seconds to consider each spawn point in order to find the safest one.

Be a Smart Spawn Point

Are you the last member of your squad who’s still alive? Get to cover like the devil’s chasing you! Make sure you’re a safe spawn point for your squad.
There are several advantages to this:
  • If you’re able to avoid trouble long enough for one or more of your squad mates to spawn on you, you’re no longer alone in dealing with the opposition. Your chance of survival increases. Considerably.
  • If you’re situated close to an objective, like an M-COM station, the others won’t have to start from scratch. Instead, they can start up approximately where they left off.
  • You’ll get extra points when one or more of your squad spawns on you.

Be Realistic

Sometimes you’ll have to acknowledge that you’re just not going to make it. Your soldier simply does not have the equipment necessary to solve the challenge you’re facing.
In these situations, it’s best to hide, or run off.
Here are a couple of examples:
  • Trying to kill a sniper who’s sitting far away with PDWs (personal defense weapons) is rarely a good idea. The only thing you’ll achieve – for the most part – is to draw unwanted attention.
  • Shooting down choppers with assault rifles or PDWs is almost never a good idea, if ever. If a skilled pilot discovers what you’re trying to do, it won’t take long before you’ll have to respawn.
  • Normal grenades and the M320 are poor weapons to go against tanks with (unless the vehicle is seriously damaged). Instead of trying to kill a lion with a kitchen knife, run off or hide.

Speaking of Tanks

image of tank
Tanks can’t fire their shells with any speed. There’s a small gap between each time the tank’s main weapon is fired.
You should take advantage of this, should a tank driver be on your ass.
Did you survive the first shell? Splendid!
Run for whatever cover you’ve got nearby while the driver reloads. Wait ‘til he’s fired off the fresh round. Run to cover during his next reload break.
Repeat until you’re in safety.

You’re Up

Have you got any tips for increased longevity in Battlefield 4 multiplayer? Use the comment field below to share them with us.
As seen on: AVUltima