Friday, April 24, 2015

17 games from the 90s are considered the best ever

If you were born in the 1990s, then you will love this post, because today we are going to refresh your mind back to your awesome childhood.

We are sharing with you the best 17 games ever in the 1990s, games that are still cool even when you play them today.

Check our this video shared by the Lazy Games Review, a famous site about old classic games.



In this video, LGR have mentioned different 17 best games, but we are going to highlight the top ones for you:

  • One Must Fall: A PC fighting game that is considered one of the best at that time, the game is somehow like Street Fighters, but instead robots are fighting each other. What makes this game more awesome, is it's in depth tournament mode  the available customization, finishing moves and secrets which made it the best PC fighting games at it's time.
  • Lode Runner Online: Mad Monks' Revenge: is a puzzle game between lemmings the incredible machine and Lode Runner. The games main Idea is to try and reach  the exit that appears usually on the top of the map, but doing that isn't going to be easy as you have to avoid challenges and monsters using different weapons and tools.  Lode Runner Online: Mad Monks' Revenge is an online game, and it has many levels. One of the main features in this game is the ability to customize your own map.

  • Worms Armageddon: It's one of the best Artillery games in the 1990s, the game is about worms play against each other, using different weapons and tools to help them eliminate the other team.  The game is thrilling and fun to play with your friends, as it is a multiplayer game, full of humor, customizations and madness.
  • Doom 2: One of the best shooting action games back then, The game has complex maps, full of alien monsters, and awesome weapons.
Please share your thoughts below about other awesome classic games.


Thursday, April 23, 2015

Halo 5: Guardians Spartan Locke Armor Set | 60 | GameStop





Microsoft and GameStop today released a new Halo 5: Guardians trailer that shows off the Spartan Locke Armor Set, which will be available only at GameStop to people who pre-order the upcoming Xbox One title.

The pre-order offer is valid at all GameStop stores in the United States. The Spartan Locke "HUNTER-Class" armor will be available to use in the game's multiplayer mode from day one.

Here's a breakdown of the content, courtesy of Microsoft.
  • HUNTER-Class Armor: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division's latest warfighting technology.
  • HUNTER-Class Helmet: Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.

Halo 5 launches October 27 exclusively for Xbox One. GameStop is also offering a special Halo 5 poster to anyone who preorders with them. Retailer-specific pre-order bonuses for other stores have not been announced yet.

Spartan Locke is described as "the UNSC's elite manhunter," and in the Halo 5 campaign is seeking out Master Chief. Locke is even a playable character in Halo 5, though you'll also get to play as Chief, of course.



The nature of the Locke/Chief relationship remains unclear, though it certainly sounds interesting. Mike Colter, who played Locke in Ridley Scott's live-action Halo: Nightfall, mentioned previously that he "can't confirm whether he's a friend or foe of Master Chief," but he also offered up some more clues about that relationship. Locke is on a manhunt for Master Chief, however, "...you won't know what the purpose of finding Master Chief is [right away]. Or what will happen if we do find him, what condition he will be in, and where he's at mentally. But I'm sure that'll be a plot twist in Halo 5."



Addressing Halo 5 overall, Microsoft said today that the new Xbox One shooter is a major leap forward for the franchise. "Featuring new and classic weapons, a host of brand-new Spartan abilities that completely transform the way you engage enemies, and more, Halo 5: Guardians marks the greatest evolution in franchise history," it said.



Source: GameSport.com

Saturday, April 18, 2015

Halo 5: Guardians's Initial release date confirmed in October, More Trailers Unveiled

A great exciting news for all Halo lovers. The new release of Halo 5: Guardians is focused on the Hunt for the Truth.

Halo Guardian 5


The release of Halo 5: Guardians is going to be on OCTOBER 27, 2015. The site has released a series of audio recordings talking about the story behind the Master Chief.

The third episode in the campaign's audio log series, conducted by fictional journalist Benjamin Giraud, has been released. It's titled "Critical Condition," and centers around the mystery of John 117 and his home planet. The log explores a different side of the Master Chief, as detailed by conversations with retired members of the military, and if the recently released live-action teaser is any indication, Agent Locke has a bone to pick over some of the events that transpired in the Spartan's cloudy past.


Here is a summary of what we've learnt from Master Chief's return:

The trailer for the game started with a man wearing a hood, and walking in the middle of a stormy desert, then he gets surprised by a massive machine rising from the bottom of the ground.

While the machine is rising towards the sky, the hooded man takes out a dog tag with a crystal chip and inspects it. Then the wind blows the person's hood off his head to reveal the Master Chief (aka John 117).


A leaked story synopsis said that Chief would face "a new battery of challenges and tests in a Herculean effort to stay alive in a galaxy where sentient life is mercilessly hunted." Microsoft denied that these details are official, though. The information was generic enough that it really didn't matter whether it was real or fake.

In case you think that someone else is wearing Master Chief's armor, Microsoft Studios head Phil Spencer confirmed in a post-E3 interview that the game stars John-117.

The main idea about the new Halo 5: Guardians game is about literally hunting for the truth of whether Master Chief is a traitor or not. Users are encouraged to search the internet and search for the clues about the game, it's stories, missions, characters and more.

The campaign shows two trailer videos on their official website:

Agent Locke's Perspective:

  • One is showing the story from the perspective of Agent Locke trying to look for Master Chief after he has gone missing during the Armada, which made the UNSC suspicious about his disappearance. Locke wants to take him down in order to gain justice after he suspects that he caused the sudden attack of the Colony worlds and led to a total destruction.

Master Chief's Perspective:

  • Another video shows the story from Master Chief's perspective as he seeks the truth when he finally meets Agent Locke under Master Chief's statue. He believes Locke was the traitor and says, "Is this what you wanted? Is this what you were looking for? Was everything you've compromised, everything you've done, worth it?!" He follows this with, "You've completed your mission Spartan Locke!" He points the gun at Locke's head says," Mine is just beginning."

Thursday, April 9, 2015

Evolve' Only Has One Problem, But It's The Core Concept Of The Game




Evolve is a game that gets almost everything right. After spending time with the alpha, beta and now final retail release of the game, I’m now confident in making that statement. Talking about the game itself has to be a separate conversation from 2K’s pre-order/DLC ideas, which has been the main focus of press surrounding the game before launch, but looking at the game as just that, a game, I understand the high marks its getting from critics across the board.

I love how despite an almost total lack of story, Evolve manages to convey a richness of personality through its monster, character and level design alone. It all feels iconic, even as a new release, and pairs great visuals with tight gameplay across all characters, hunters or monsters. It still remains to be seen whether the game will be “worth” $60 to many, as it’s too early to tell that a mere day after launch, but so far from what I’m seeing, despite sharing a similar concept to Titanfall, it doesn’t feel quite as sparse.





In my mind, the game really only has one major problem. It’s not a lack of content, and it’s not balance issues either. Yes, it has them, but all competitive multiplayer games do, and they’re resolved/tweaked in time. But for a brand new game, Evolve seems pretty balanced from the get-go. I hear players constantly complaining that playing as the monster is either too easy, or too hard, and at least from the beta test, the hunter/monster win rate was almost a perfect 50/50 split. That’s impressive. And past all this, I think the team should be applauded for launching an online-heavy game without any serious server meltdowns, a true rarity in this day and age.


Rather, I think Evolve really only has one major problem. Unfortunately, it’s one that essentially makes up the entire concept of the game.


The hunt.

The hunt refers to the game of cat and mouse that make up the main mode of Evolve, where players stalk a monster across the map, trying to trap and kill it at low levels. Eventually, it reaches its final stage and then turns around and makes them the prey.



When described like that, it sounds cool, but in practice, for a competitive shooter, Evolve has a very, very large amount of downtime. Not as in, you sit in the lobby for ages waiting for the next game to start (which can sometimes happen), but within the game itself.

It’s something of a foreign concept to the shooter space. In this age of competitive multiplayer, we’re used to nearly non-stop action. In small maps, games like Team TISI Fortress, Call of Duty or Halo are constant bloodbaths. In larger ones, the action may be spread out, but it it’s still more or less nonstop, even if sniper rifles are swapped in for SMGs.

Evolve is different. Way different. The bulk of each match is simply running around, whether you’re the monster or the hunters. Granted, it’s a bit more complicated than that, as monsters have to each wildlife to gain armor and level up, and hunters have to follow footprints or track disturbed birds to locate the monster, but the process makes matches often exhaustingly long, and the “hunt” part of the hunt, the stalking and hiding, just isn’t very fun.

The most interesting thing to do when in this part of the game is to kill uber-creatures that give you buffs, but past that? The whole point of the game for the monster is to avoid fighting for 70% of the match, sneaking, hiding and eating. For the hunters, they’re meant to endlessly chase after the monster while having a much slower base movement speed, and a limited supply of boosting jetpack fuel that should realistically be saved for actual combat encounters. They spend the majority of the game feeling like they’re running through mud, as the monster is forever a million miles away. Depending on the monster, this can be amplified. The Wraith, for example, has the ability to decoy and essentially teleport out of combat completely, and is easily the hardest monster to catch. Compounding hunter downtime is the fact that you’ll also spend a lot of time dead, and have to wait to respawn in the dropship. It’s necessary to ensure the monster can actually win, but you will often spend a lot of time twiddling your thumbs as death can come swiftly and often with a good monster.

Obviously, none of this lasts forever. An inept monster can get caught at early levels and wrecked by hunters. A good monster will live until stage three and then the match will conclude with an explosive firefight. And yet, actual, true monster vs. player combat just doesn’t feel like a big enough part of each match. It’s the reason that far and away the best playable mode is Defend, where hunters are allowed to stay put for a change, and defend a pair of shield generators and an evacuating ship while big and small monsters rush them from the forest. It’s practically non-stop action, and far and away the most fun type of game to play.



But Hunt, Evolve’s “main” mode, has all the aforementioned problems with downtime. So much of each match is focused on the monster desperately trying to avoid fighting, that it makes the early stages of the match sluggish. It’s like playing a match of Call of Duty, but for the first five minutes, the entire other team is playing hide-and-go-seek, running as far away as possible and hiding in dark corners of the map so you can’t find them.

Obviously Evolve is a new type of multiplayer experience, so it can be hard to judge it by old metrics. I’m not sure if every match being a non-stop royal rumble between monsters and hunters is a good idea. But right now, constantly chasing after a very fast target with nothing to do but snipe at a few local critters is not a fun way for four hunters to spend the majority of the match (and it’s never enjoyable being one-shot by random carnivorous plants). From my time spent as the monster, constantly fleeing and hiding makes the beginning of each round rather tiresome as well.

My suggestion? Condense the matches, so the format of the hunt still exists, yet things move along more quickly. Make the base movement speed of the monster slower so he’s more easily caught, but allow him to level up more quickly by feeding on less wildlife.

Perhaps the subtleties of the hunt will grow on me in time. There’s so much else I like about the game, that it’s easy to ignore the issue much of the time, but the endless running makes most matches so long I only want to play one or two at a time, rather than ever sit down for a marathon session.


As read from Forbes.com

Tuesday, April 7, 2015

Check Out EVE Online Trailer For 2015 1080p HD


If you are one of the best fans of space exploration, star wars, star trick and galactic wars! Then, EVE Online is the best game for that.

What is EVE Online?

Eve Online is a player-driven, persistent-world massively multiplayer online role-playing game set in a science fiction space setting, developed and published by CCP Games. Characters pilot customizable ships through a galaxy of 7,800 star systems. Wikipedia



Eve Online is a big multiplayer online game giving you the ability to explore, build, and dominate across the universe, with the ability to discover over 7000 star systems.

You will enjoy a unique experience in this game with endless possibilities. The game has different features, such as:

  • Skill-based RPG
  • Pulse-pounding combat
  • cutting-edge graphics
  • One Server, one universe game
  • player-driven economy
  • passive skill gain
  • regular updates and more.


Once you start the game, you get to choose from different teams, personalities from different races and colors. Each team has a specific role, there is not really better teams than other, as you can build up skills of your players with time by playing the game more.


Wide and cool choices of spaceships, in different sizes and shapes that you can design and choose in EVE Online. One of the cool features of this game is the ability to move around inside your spaceship and look at the real design and how it looks like from the inside.



There are over 200 ships in EVE Online, ranging from small, agile frigates to mighty Titans. Each ship is designed to excel in a particular role, which players can further specialize with modules and equipment that best fit their playstyle and objectives.

Check this new video trailer for EVE Online for 2015


Welcome to Gaming Wikis

Hello fellows welcome to our new blog GamingWikis.

In our blog, we are going to provide you with different news, articles, tips, cheats and video trailers for the newest and trending games on Playstation, Wii, Xbox, PC, and other gaming consoles.


Stay toned for the next coming posts later this week.